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Bayonetta angels
Bayonetta angels












The game’s director, Hashimoto, would come over and review what I’d come up with, then turn down ideas one by one until we could start to get a feel of the direction we wanted to take sound design in. I started creating sounds by using these keywords as a guide. If angelic sounds could be described with words like sacred and divine, we figured demonic sounds would probably best be characterized by the opposite, words like profane and unholy. The real challenge for us was figuring out what a demonic sound was, since those enemies didn’t exist in the first game. Ultimately the fact that you’re having a piece of toast doesn’t change, but the taste changes completely depending on if you’re using butter or jam.Īs far as angelic sounds were concerned, we had figured out our overall concept for angelic sound design in the first game, so that was a process of simply importing those sounds over. If we were to say that our base thwacks and bangs were like toast, these sounds would be like the spread.

bayonetta angels

Most people have their conceptions of what a gun being fired or a hammer being slamming down should sound like, so these are easily communicated.Ĭreating a sound that is angelic, or demonic, on the other hand, is a little trickier, as perception really changes from person to person. Then, I create sounds that characterized angels and demons, and blend them with the base.Ĭreating a base sound consists of just replicating a sound that players are familiar with from what they hear in other games, movies, etc. The first part involves creating base sounds, such as gunshots, sword swings, and so on. My job making enemy SFX could be broken up into two parts. So, ultimately my job covers a pretty broad spectrum, but today I thought I’d talk to you about some of the enemy SFX in Bayonetta 2.īayonetta 2 has many more types of enemies than the original, and it features demons: a whole new category of enemy. I also organize voice data and edit the multi-audio for every cut scene. Basically, I handle all the sounds in the game outside of music: I make all the sounds related to character actions, and the sounds that go with the environment, like rain and fire.

bayonetta angels

Some of you may not know exactly what a sound designer does, so I’ll start off with a brief explanation. I was the sound designer for the original Bayonetta and now Bayonetta 2.














Bayonetta angels